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PLAYED 2,374 TIMES
MnMs
The machines are breaking the M&M’s. Someone is needed to go down to the assembly line to help pick out the broken bits. If you do well, we can move you one to harder tasks!! You may even get the much sought-after promotion!! This game was written and produced by Long Nguyen for Professor Perlin’s fall 2009 games class. This is the second set of mini games that the class has worked on.
UPDATE (7 Nov. 2009)- MnMs has been updated to version as of today: Long says
I changed the gameplay to use the keyboard, so that now it has a guitar hero feel to it. I also tried to adjust the difficulty level to extend the game, but I’m not sure how successful that was. Let me know if you have any questions.
AVERAGE RATING


MnMs – when you hold down the mouse, you can sweep away lots of candies, but you still get failed for the bad items. You probably shouldn’t be able to sweep away candy by holding down the button and moving your mouse around, but it looks like it works, so this is a bug.
Also, it would be nice if the scoring was a little more forgiving – like you can let in 5% bad M&Ms. And the leveling up was good, but a little steep after the 2nd level. For what it’s worth, it was much easier to play with a tablet PC rather than a trackpoint or touchpad mouse, and a standard mouse was about in the middle. I wonder if there could be some alternate control scheme, like perhaps a Guitar Hero-like mapping of rows to keys, and if you press a key when the M&M goes past a certain point, it removes that piece.
Aside from those small things, it’s a cool little game. It’s pretty addicting, and nice that you can’t actually flunk out entirely, so it makes you keep going.
October 27, 2009 @ 12:09 am
Despite the possiblity of “when you hold down the mouse, you can sweep away lots of candies”, I am curious to see if that game would be more fun to play. I think you’d need more spacing between the mnms but I’d really like to not have to click on each bad one.
There’s no sound! Here’s a fabulous opportunity for churning factory noises and candy rattling and laser zapping.
I also like that you can’t “flunk out entirely” this makes the game more continuous and easier for me to let myself keep playing.
October 27, 2009 @ 6:58 pm
It is getting crazy hard at certain level. I have fun until just before that, and think I can handle pretty hard level with my mouse. But it’s not. And one mistake ruins whole bag of candy make it harder.
October 27, 2009 @ 8:09 pm
The game is fun to play. The thing that surprised me wasn’t so much the score reset when I let a bad one through, but that it reset when I removed a good one. That didn’t make much sense. Otherwise fun to play.
October 27, 2009 @ 10:24 pm
I found this game almost impossible to play using the mac book trackpad. It seemed like if I picked out a good M&M, it would reset the bag count to 0 (the same as not picking out a bad one). With the mac book trackpad, it was difficult to just pick the broken M&Ms so I kept on picking out the good ones as well and was not able to fill out a single bag.
Or maybe I just suck at this game!
October 28, 2009 @ 12:57 am
The gameplay here is wonderful, if a little too hard. I think you can make it much easier instantly just by slowing down the conveyor belt.
I agree with others that clicking the mouse (or trackpad) was difficult and felt repetititve. I don’t know how many rows you will allow on level 100 but for up to 4 rows you could map the 7 different ways you can remove m&ms from a single column to the digits 1-7. In fact it would be interesting to use the case when you don’t remove any m&ms as well so there are 8 configurations and you’re always deciding which “mode” the m&m sorter is in. This is an interesting way to teach about binary representation. You would have to change the randomizer to make it more likely for bad m&ms to follow on the same row. Then you could imagine bad m&ms coming down several at a time in a row and then they switch to another row, or two rows at a time.
October 28, 2009 @ 10:57 am
It would have been better if the game was a little more forgiving about the mistakes I made. I enjoyed playing the first few levels until a point when it became insanely difficult. Also it would be better to give directly the color of the mnm to target, rather than to have it figured out during the level. The scoring is good, except the fact that I did not have time to look at it
. This game can be more fun with a multitouch device. One way to make it easier can be by removing all the neighboring defective pieces or wrong colored pieces.
October 28, 2009 @ 4:10 pm
thanks for everyone’s comments. they were really helpful and dead on. i can’t believe i overlooked trackpad compatibility.
my initial thought on the scoring system was that since you are a “business”, you want to maximize your profits and output which is why you’d be penalized for removing good m&ms. this negates the “sweeping away m&ms” strategy. if i change the gameplay to include keyboard usage, i’m not sure if i want to change the scoring system, bc it would be a good cheat to just always remove all the m&ms in a row with a bad m&m. perhaps a bonus sytem would work.
i’ve gotten several suggestions for altering the game mechanic, which were all good, so i’ll have to think about which one to implement. i’m leaning towards the guitar hero option, since i’ve heard that from multiple people and since that was my original idea.
October 30, 2009 @ 11:07 am