-
Latest News
-
News Topics
- g4c 2011
- gabe newell
- games for learning day
- game design
- game programs
- sponsored talks
- carnegie
- funding
- math
- math gam
- math games
- mini-games
- STEM
- g4li
- Talk
- Talks
- Video
- Will Wright
- G4C
- G4CFest2010
- Interviews
- Videos
- course
- Games
- learning
- Simulations
- game'a'day
- gamesClass2009
- xna
- Development
- Game Expo
- Media
- Press
- Press Release
- Microsoft
- Perlin
- Plass
- experts
- Interview
- Katherine Isbister
- Collaboration
- Ken Perlin
- Summit 2009
- game play
- Jan Plass
- Carl Skelton
- NYU-Poly
- Comp
- Computational Thinking
- Computer Science
- instrumentation
- Joel Wein
- Pragmatic Solutions
- Augmented Reality
- Columbia
- Steve Feiner
- motivation
Educational versus fun…
Published November 12th, 2009
Category
By Simone Elviretti
A major challenge in G4li game development is building the bridge between a fun game and an educational game. This Youtube clip suggests “Tangential Learning” as an approach to the problem. It aims to “enable learning” rather than trying to ‘educate’.
From Tangential Learning