Game’a'Day
Published October 28th, 2009
Category News
By Charles Hendee
GaD!!!
As part of our initial three year plan for the institute, we will be developing and play testing a series of mini-games, which we can repidly prototype and alter to fit a specific situation. In order to jumpstart this phase o
f our research plan, we have decided to feature a different game every weekday until our end of the semester games contest (about which I will say more later this week) in Mid-December.
The games we will feature for the Game’a'Day initiative may be new games or modified versions of previously featured games. Please pop over, play, and give us feedback about the games.

The first game we will feature is one of the first games that we developed in XNA. It’s a sort of platform shooter game. The goal is to get the center beam to be level with the floor that the player character is standing on by allowing weights and balloons of the proper number to raise or lower the platform. The game was written and designed by Murphy Stein.
