Dr. Drew Davidson, Entertainment Technology Center – Pittsburgh at Carnegie Mellon University
Friday, April 22, 2011, 2:15PM
Room 319, East Building, 239 Greene Street, NYU
How can game design be used to encourage people to follow a story across a variety of media? In light of all the recent discussions around “gamification” and “gamefulness,” Professor Davidson will explore what he sees as the real promise and problems of cross-media experiences.
We invite students from our DMDL/ECT community as well the larger community at NYU to our Spring Brown Bag event. Please join us!
is a professor, producer, and player of interactive media. His background spans academic, industry, and professional worlds and he is interested in stories across texts, comics, games, and other media. He is the Director of the Entertainment Technology Center – Pittsburgh at Carnegie Mellon University
and the Editor of ETC Press
Drew helped create the Sandbox Symposium, an ACM SIGGRAPH conference on video games and served on the IGDA Education SIG. He works with SIGGRAPH on games and interactive media and serves on the ACTlab Steering Committee, and many advisory boards, program committees, and jury panels.
He is the lead on several MacArthur Digital Media and Learning Initiative grants and has written and edited books, journals, articles, and essays on narratives across media, serious games, analyzing gameplay, and cross-media communication.
For more information regarding this event, feel free to get in touch with Dixie Ching or sava saheli singh.