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Reserach Contributors
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Latest Presentations
- G4LI PIS PLASS, HOMER PRESENT GOOGLE TECHTALK
- G4LI PRESENTS A POSTER AT THE JEAN PIAGET SOCIETY ANNUAL MEETING
- 4TH ANNUAL SUBWAY SUMMIT: POSTURE AS AN INDICATOR OF ENGAGEMENT IN HANDHELD AND LAPTOP GAME-PLAY
- G4LI GAME DESIGN PATTERNS RUBRIC PRESENTED AT GLS 6.0
- GDC TALK– THE GAMES FOR LEARNING INSTITUTE: RESEARCH ON DESIGN PATTERNS FOR EFFECTIVE EDUCATIONAL GAMES
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Latest Publications
- G4LI’S PARTNER LAB CREATE PUBLISHES SCIENCE SIMULATION EFFICACY STUDY
- HOMER & PLASS: EXPERTISE REVERSAL FOR ICONIC REPRESENTATIONS IN SCIENCE SIMULATIONS
- DOMAGK, SCHWARTZ, & PLASS: INTERACTIVITY IN MULTIMEDIA LEARNING: AN INTEGRATED MODEL
- ANNOUNCING THE RELEASE OF COGNITIVE LOAD THEORY, CO-EDITED BY G4LI’S JAN L. PLASS
- NYU CREATE RELEASES MOLECULES & MINDS FINAL REPORT
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Latest White Papers
- GAME REVIEW: PLAYGROUND SESSIONS
- G4LI WHITE PAPER: LEARNING MECHANICS AND ASSESSMENT MECHANICS FOR GAMES FOR LEARNING
- G4LI REPORT OF MAY 28TH, 2010 MEETING—A DISCUSSION OF THE POTENTIAL OF VIDEO GAMES TO TRANSFORM THE FUTURE OF LEARNING
- G4LI REPORT OF MAY 28TH, 2010 MEETING—A DISCUSSION OF THE POTENTIAL OF VIDEO GAMES TO TRANSFORM THE FUTURE OF LEARNING
- EDUCATIONAL GAME DESIGN PATTERN CANDIDATES
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Research Topics
- Game Review
- Assessment Mechanics
- Embedded Assessment
- Game Mechanics
- Learning Mechanics
- Engagement
- Posture
- subway summit
- GLS
- Assessment
- Design Patterns
- g4li
- Rubric
- Teachers College
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- gdc 2010
- design pattern
- game design
- Cognition
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- Simulation
- history of play
- play
- Salen
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- Serious Games
- gaming
- learning
- Literature review
- Cognitive load
- icons
- Science Learning
- Visualization
- interface design
- prior knowledge
- representation; science
- self-efficacy
- spatial ability
- symbols
- Cognitive development
- Expertise reversal
- Animation
Educational Game Design Pattern Candidates
Published December 10th, 2009
Category Research
By Helen Zhen Zeng , Jan L Plass and Bruce Homer
Topics design pattern, game design,
The NYU/CUNY team (Jan L. Plass, Catherine Milner, and Bruce Homer) conducted three months of research in an NYC middle school from April – June 2009. This preliminary research indicates several game design elements that either engaged players or that increased players’ levels of experienced fun.
