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flight school
This game is a proof-of-concept for a “Flight School” game for teaching “kids” about the aerodynamic concepts of flight. It is a physics sandbox where you can modify various aerodynamic parameters of the plane, like the wing shape, wingspan, weight, etc., and see how that changes the way that the plane flies. Flight school was written by Sidharth Kadian for Professor Perlin’s fall 2009 graduate games course and Aiden Lucey, a design student from Prof Plass’ class.
The following prerequisites are required:
Windows Installer 3.1
.NET Framework 3.5
Microsoft XNA Framework Redistributable 3.1
If these components are already installed, you can launch the application now.
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