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PLAYED 339 TIMES
Color Game
Color game is a narrative based game written by YounYil Kim for Prof. Perlin’s Fall 2009 graduate games course. This is a sketch of a game btw. Any comments would be greatly appreciated. Play and find out what it’s all about.
UPDATE—Wednesday 25 November 2009: Color Game was updated today. Updates from YounYil: 1. I added some narratives, reaction of village people on each stage and at the end.
2. Modify U.I, put color preview and make decision with click the object instead of enter key.
3. Fix minor bugs
AVERAGE RATING
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Youn,
I like that this game has a story that relates to the game play.
The interface is a bit awkward – it would help if you showed the user what kind of colors they selected already, or let them undo the selection before choosing. Also, I think the code says you restored them regardless of whether you got them all right.
I hope this is one puzzle in a series of a few. Restoring the colors for a village could get tedious if you had to do it too many times. But it could be that other things are missing in the village (all the water, say, and you have to “put it back” by adding it to fountains without water, etc.). Or you could take it in another direction, and have other people come to you, as a witch, with other issues – like their house was destroyed and you need to fix the house’s frame somehow.
I can’t help but keep thinking about the game, Okami. In that game, you use a paintbrush to (among other things) draw a circle that turns into a sun, allowing the crops to grow. And after you defeat the enemies of an area, the area regains its original color. So this idea of restoring little parts of a scene to make it right can be very effective.
November 15, 2009 @ 12:03 am
Red and green light make yellow light, but not red and green pigments… I could only seem to make purple, red, blue and yellow. It was hard for me to know what I was making since I could only see it after submitting it with the enter key. Can you color the fruit with what I’ve picked so far?
I’m not sure how this task will be expanded to influence the story in a meaningful way, I’m interested to see how you do this in the next version.
I have to relaunch the entire game to restart. Since there are only three coloring tasks, this is quite annoying. Since there is no meaning attached to the numbers associated with Red, Green and Blue why not just use the mouse? I am more comfortable clicking on options than mysteriously selecting things with keystrokes.
The scoring is rather bizarre as well. It seems I always restore all the colors despite getting every one WRONG!
November 16, 2009 @ 2:40 pm
I think you need to take care of objects that are of multiple colors, to resolve ambiguity. Grapes could have been light green or purple. May be its just me, but even after a number of tries, I could not get the grapes right.
A suggestion for an advanced level: Objects that are multi-colored. Say a soda can or brand logos.
November 17, 2009 @ 12:14 am
I agree with most of the comments above for the gameplay – either use the mouse as input or have some way to track which colors have been selected. Plus there should be a restart function in the game.
Instead of saying the colors that are picked are wrong and then move on with the game, it would be nice to have, say 3 attempts to choose the right colors. That way the player can try different combinations while still on the same screen. Players can lose interest if they have to finish the game and come back to one screen to try something else.
Also when players choose multiple colors, you could have a viewing area at the side which shows what color has been formed so far. Once the desired color is displayed in the viewing area, the player can then apply that color to the object on the screen.
November 17, 2009 @ 10:23 pm
this is a fun game despite the bugs. however, the gameplay doesn’t really advance the narrative. i thought our focus was to tell a story with our game, which i guess your game does. so nevermind.
if you wanted to string out the narrative a little bit, you could maybe reveal a bit of the plot after every challenge, instead of telling the whole plot up front. in this way, the player will be compelled to go through the challenges.
November 18, 2009 @ 4:38 am