LOADING...

Game of the Day for Monday 30 November—Prime Beef v1.1

November 30th, 2009

The featured game of the day for Monday 30 November 2009 is Prime Beef v1.1.

The game play has been modified from the original to add some more interesting interactions and movements.

Prime Beef! v1.1

Prime Beef v1.1

November 30th, 2009

PrimeBeefTitle11

Stop the invading alien cows by shooting them with the correct prime (beef) factor!

Factory

November 28th, 2009

In the game Factory, two players work in a factory assembling toy
trucks and packing them for shipment. Player 1 is responsible for
getting the toys off the conveyor belt, and player 2 keeps the
assembly machine supplied with parts. Player 1’s task is accessible to
the visually impaired – sounds let the player know that the conveyor
belt has started, and beeps let the player know when to expect the
truck to enter the loading zone.

Factory was written by Kai Johnson for professor Perlin’s  fall 2009 graduate games course.factory

Game of the Day for Wednesday 25 Nov. 2009— PingPong

November 25th, 2009

The featured game of the day for Wednesday 25 Nov. 2009  is PingPong by Karan Anand.

It is not really educational at all, but it is rather fun. I rather likes it anyway. It does not require two players, but two makes it much more fun!!

PingPong

Two Player PingPong

November 25th, 2009

PingPong was written by Karan Anand. It is a two player game, though you could play it by yourself, but it’s much harder that way.

So, go ahead and grab a Friend and try it out!!

PingPong

PRESS RELEASE 11/25 – Games for Learning Institute’s Game Developers Expo Draws Field’s Top Minds-Dec. 17 at NYU

November 25th, 2009

The Games for Learning Institute (G4LI), a joint research endeavor of Microsoft Research, New York University, and other universities, will host “The Game Developers Expo” on Thursday, December 17, 5-7 p.m. at NYU’s King Juan Carlos I of Spain Center (53 Washington Square South/between Thompson and Sullivan Streets). Subways: A, B, C, D, E, F, V (West 4th Street). The event is free and open to the public. For more information, call 212.998.3342 or visit the website.

The Expo will include presentations by leading researchers, designers, developers, educators, and representatives from Pragmatic Solutions, Inc. In addition, G4LI will announce the winners of its Game Design Challenge, in which contestants build mini-games for learning on Microsoft’s XNA Game Studio 3.1 platform. The contest’s four winners will receive a total of $2,000 in cash prizes and detailed critiques of their designs from G4LI researchers.

Reporters wishing to attend must RSVP to James Devitt, NYU’s Office of Public Affairs, at 212.998.6808 or james.devitt@nyu.edu.

Socially Relevant Computing

November 25th, 2009

G4LI was featured in this publication from Microsoft Research.

Microsoft Research Socially Relevant Computing pg2Microsoft Research Socially Relevant Computing pg3Microsoft Research Socially Relevant Computing pg4Microsoft Research Socially Relevant Computing pg1

Game of the day for Tuesday 24 Nov.–Invasion of species

November 24th, 2009

The featured game of the day for Tuesday 24 November is Invasion of Species.

It was written by Ram Kumar. Ram is a member of the NYU-POLY dev team!!! Have fun!!!

Invasion of species

Invasion of species

November 24th, 2009

The objective of this game is to emphasize the importance of various organisms in an ecosystem. Each species has a defined role to play in maintaining the balance of this mini-ecosystem.

Invasion of species

Game of the Day for Monday 23 Nov. 2009—MakeThatNumber

November 23rd, 2009

The featured game of the day for Monday 23 November 2009 is Make the Number…

makethatnumber

VIDEO – James Paul Gee at Games for Learning Institute

November 23rd, 2009

The sound is poor for the introduction by co-Director Jan L. Plass but Professor Gee’s talk is clear since he was wearing a lav mic.

Games and 21st Century Learning: This talk will explore how video games can organize deep conceptual understanding, as well as a variety of 21st century skills rarely offered in schools today. Gee will discuss the different learning theories that underlie different approaches to games for learning. This talk is co-sponsored by the Graduate Center at CUNY and the program in Educational Communication and Technology at NYU Steinhardt.James Paul Gee is a member of the National Academy of Education. His book Sociolinguistics and Literacies was one of the founding documents in the formation of the New Literacy Studies, an interdisciplinary field devoted to studying language, learning, and literacy in an integrated way. Gee has published widely in journals in linguistics, psychology, the social sciences, and education.


VIDEO – Jan Plass on Game Design Patterns at Summit 2009

November 21st, 2009