December 18th, 2009
Thanks to all who attended the Game Design Expo last night, particularly those game developers who participated in the challenge! The event was a success by all accounts! The judges were impressed with the developers’ ability to build a learning game for the Xbox 360 or Microsoft Zune platform using a specific design pattern. The grand prize went to Super Transformation, by Alec Jacobson, Murphy Stein and Yongming Hong, a platform style 2D game, in which the user drives a character through levels by laying down geometric transformation portals. The 2nd place winner was Prime Beef by Eric Rosenzweig. The object of this game is to defeat all alien cows on the screen by selecting a factor that divides the number or polynomial on the cow and shooting it. The 3rd place winner was EcoSim, by Melissa DiFranco, Kai Johnson, Younyil Kim, an ecosystem simulation game in which the player creates and maintains an ecosystem with dynamic interacting elements through a series of game missions. The 4th place winner was The Recipe Ruler by Rachit Parikh, Edgardo Molina, Keith Grigoletto. Recipe Ruler is an interactive game that teaches mathematical concepts, with an emphasis on proportions and conversions. By adjusting the original recipe, players build math skills and successfully meet demands for varying quantities of different goods such as cookies.
Congratulations to the winners! Thank you all for celebrating these initiatives in learning game development with us.
Video footage of the event will be available via vimeo in the near future. Stay tuned!
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December 14th, 2009
“…Given the importance of distributed systems for the next decade of computing and beyond, it is critical that computer science educators train students who can understand such systems and contribute to their evolution…”
A copy of the Paper presented at the The 40th ACM Technical Symposium on Computer Science Education by Joel Wein.
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December 10th, 2009

The NYU/CUNY team (Jan L. Plass, Catherine Milner, and Bruce Homer) conducted three months of research in an NYC middle school from April – June 2009. This preliminary research indicates several game design elements that either engaged players or that increased players’ levels of experienced fun.
Game Design Patterns
Tags: design pattern, game design
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December 4th, 2009
You and your friend should grab the balls on the ground and throw them to a big balloon.
This is a collaborative game written by Younyil Kim for Professor Perlin’s fall 2009 graduate games course.

Tags: game'a'day, gamesClass2009, mini-games, xna
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December 4th, 2009
As the semester draws to a close, and as folks start to submit games for the game design challenge, we are suspending our featured game of the day until Monday, December 7 for the semester. I will instead be posting selected entries for the game design challenge, so every one has a chance to see them.
Toddle-pip.
Tags: game'a'day
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December 2nd, 2009
The featured game of the day for today is magnets by Rachit Parikh.
It is collaboratice game that requires two player to try to move an object in concert, using (can you guess?) magnets. It is hard to do alone, so get a friend to help out.

Tags: game'a'day, gamesClass2009, mini-games, xna
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December 2nd, 2009
Subterfusion is a 2-player collaborative game. Players work together
to learn English and Spanish respectively. Each translates the audio
of their target language into subtitles for their native language.
Subterfusion was written by Alec Jacobson for Professor Perlin’s fall 2009 graduate games course.

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December 2nd, 2009
Use the smaller magnets to guide the large magnet to the target. The small magnets will individually repel the large magnets but you need to position them so that the repelling forces cause the larger magnet to move in the direction of the target.
Magnet was written by Rachit Parikh for Professor Perlin’s fall 2009 graduate games course.

Tags: Games, gamesClass2009, mini-games, xna
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December 1st, 2009
The featured game of the day for Tuesday 1 December 2009 is Factory by Kai S. Johnson.
It’s another two player game. I played it by myself for a good hour…repeating the same tasks over and over and over again without tiring. Man, I should have worked in a factory like my parents. It is clearly what I am cut out for. Is it so for you as well?

Tags: game'a'day, Games, gamesClass2009, mini-games, xna
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