G4LI partner 1st Playable convenes Games in Education Symposium
Published May 15th, 2012
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By Cheryl Byrne
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Registration is now open !!!
2012 Games in Education Symposium
August 1st & 2nd
Esteves School of Education at
The Sage Colleges, Troy, NY
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G4LI Presents Keynotes James Paul Gee and Constance Steinkuehler at 9th Annual G4C Festival
Published May 15th, 2012
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By Cheryl Byrne
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The Games for Learning Institute presents the Games for Learning track at the 9th annual Games for Change Festival at New York University on Wednesday, June 20, 2012. Learn about the latest in games for learning from leading game researchers and developers as well as network and play games presented by various G4LI partners.
Special keynote speakers include Arizona State University’s James Paul Gee and White House Senior Policy Analyst, Constance Steinkuehler. See our full lineup of speakers here.
James Paul Gee is a Presidential Professor at Arizona State University and a member of the National Academy of Education. He is also the Chief Games Researcher in the Center for Games and Impact at Arizona State University. He has published widely on language, learning, and digital media, especially video games.
Constance Steinkuehler is currently a Senior Policy Analyst at the Office of Science and Technology Policy in the Executive Office of the President where she advises on policy related to games and learning/impact. She is on leave from her position as an Assistant Professor in the Educational Communications and Technology (ECT) program in the Curriculum & Instruction department at the University of Wisconsin–Madison. She is a founding fellow of the GLS Initiative and chairs the annual GLS conference held each summer in Madison WI.
For full G4C Festival details (June 18-20, 2012) and to purchase tickets, visit http://www.gamesforchange.org/festival/
See you there!
Ken Perlin at Microsoft Research Summit
Published April 23rd, 2012
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By Cheryl Byrne
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G4LI’s Ken Perlin at Microsoft Research Summit, July 2011
http://research.microsoft.com/apps/video/default.aspx?id=152283&s=0&e=2922
FMX Interview with Ken Perlin
Published April 23rd, 2012
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By Cheryl Byrne
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Professional Spotlight: Ken Perlin at FMX 2011
Beyond Princess Leia in a Beam of Light: A Glimpse into the Future of Augmented Reality
Published April 9th, 2012
Category News
By Merve Keles
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G4LI’s Plass to present at GDC 2012 Games for Change Summit
Published February 14th, 2012
Category News
By Jan L Plass
Tags Game Mechanics, GDC 2012, Learning Mechanics,
Even the most educational-focused video games need finely-tuned mechanics to capture a player’s attention. In this talk, “AAA Game Mechanics Inspiring Learning and Assessment Mechanics,” G4LI Co-Director Jan L. Plass will consider what educational games can learn from blockbuster, AAA releases, and will showcase some strategies for designing game mechanics based on the learning sciences.
Covered in Gamasutra
Ken Perlin on The Future of Computer Graphics at SIGGRAPH ASIA 2011
Published January 13th, 2012
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By Cheryl Byrne
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View G4LI Director, Ken Perlin’s talk at the 4th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia.
Ken Perlin
Professor
Department of Computer Science at New York University
About Ken Perlin
Widely respected and emulated for his Academy Award-winning work in noise and turbulence procedural texturing techniques, which are used in feature films and television today, Ken Perlin is deemed as one of the industry’s top innovators.
The Future of Computer Graphics, December 15, 2011
The interface between people and computers is evolving at an ever accelerating pace. In another ten years this interface will be radically different, and in twenty years it will be utterly transformed.
At some point our SmartPhones are likely to become obsolete, as advancing technology allows us simply to perceive the world around us a ubiquitous and seamlessly integrated augmented reality.
Once this future has been achieved, what will we do with it? What will it mean to be a social human? Based on current trends and a little inspired guesswork, we look at the implications for identity, privacy, education, culture and the arts, economics, politics and the digital divide.
REPORT: Funding Digital Innovation as a New Path to Literacy, Policy Breakfast at NYU
Published December 1st, 2011
Category News
By Cheryl Byrne
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This report is based on the proceedings from the June 21, 2011 policy breakfast with Assistant Deputy Secretary for Innovation and Improvement, James H. Shelton III, from the US Department of Education.
G4LI will again be hosting the annual Games for Change Festival in 2012 on June 18-20.
“What’s in a Video Game?” -G4LI on NBC News
Published October 13th, 2011
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By Cheryl Byrne
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NBC News does a piece on G4LI’s research into how games can help students to learn:
NBC News Mobile reports on G4LI research
Published October 13th, 2011
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By Jan L Plass
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NBC News Mobile reports on G4LI research in their video “What’s in a Video Game”, available on their web site.
G4LI Co-Director Plass on China Radio International
Published October 3rd, 2011
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By Jan L Plass
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G4LI Co-Director Plass was a guest on the TODAY show, China Radio International’s flagship news chat show. In this September 13, 2011 show on Digital Tools in Education, Today hosts interviewed experts from China and Canada, as well as the U.S. A podcast can be found at the CRI Web Site.
Games for Learning Day at 8th Annual G4C Festival
Published July 28th, 2011
Category
By Cheryl Byrne
Tags g4c 2011, gabe newell, games for learning day,
The Games for Learning Institute hosted its second annual Games for Learning Day at G4C on June 22, 2011, bringing together leading researchers and game designers and developers to present papers and mico-talks on various games for learning topics such as design patterns for successful educational games, game mechanics for learning, measurement and assessment, game instrumentation and play testing research.
View the full day’s presentation slides
View the full day’s videos
PROGRAM
Examining Reflective Awareness in Gaming Experience
Presenters: Thomas Fennewald, Indiana University; Gabriel Recchia, Indiana University; Ellen Jameson, Indiana University
Covert and Overt Measures of Engagement within an Educational Multimedia Environment
Presenter: Robert Christopherson, Arizona State University
Observational and Log Analysis Methods for Assessing Engagement and Affect in Educational Games
Presenter: Ryan S.J.d. Baker, Worcester Polytechnic Institute
Game Changing: Extending Learning Both Within the Classroom and Without the Classroom
Presenter: Krishan Patel, Computers for Youth
Teaching Scientific Inquiry with a Serious Game
Presenter: Keith Millis, Northern Illinois University
G4LI Advancing Research on Games for Learning
Presenters: Ken Perlin, G4LI; Jan Plass, G4LI
Keynote: Gabe Newell, Valve Software
Empowering Minority Youth to Engage STEM Learning through Community Partnerships and Educational Game Design
Presenter: Alex Games, Microsoft
Games as Metaphor Primers
Presenter: Katie McMillan Culp, Center for Children & Technology
Lit to Quit: A Mobile Game for Smoking Reduction Using Breathing Techniques
Presenter: Adrienne Garber, Teachers College, Columbia University
Multiple-Choice is for Wimps! Play InterroBang-Change the World!
Presenters: Allyson Knox, Microsoft; Adrian Dede, Microsoft; Brad Lewis, Learn & Serve America
The Sack School: Little Big Planet 2 as an Educational Environment for a Community of Learners and Contributors
Presenter: Vittorio Morrone, University of Padu, Italy
Development Post-Mortem and Research Results for Mecanika
Presenter: Francois Boucher-Genesse, University of Quebec
Game Play Reception and Ben & Jerry’s Ice Cream
Games as Formative Assessment Environments
Presenter: Girlie Delacruz, UCLA
What is Stealth Assessment?
Presenter: Val Shute, Florida State University
Playing the Data Stream: Ghosts in the Machine
Presenter: Matt Landes, Google
Imagining Future Learning Spaces
Presenter: Chloe Varelidi, Quest to Learn
Learning About Games, Playing for the Future, Expanding Environmental Consciousness
Presenter: Wanda Gregory, University of Washington Bothell
Fun and Frustration = Learning and Games
Presenter: Drew Davidson, Carnegie Mellon University









