Research Findings on Gender and Games
Published November 2nd, 2009
Category Found
By Jan L Plass
Tags gaming, gender, Research,
Designing games to appeal to female and male players may seem elusive, but gender and gaming has been and continues to be the focus of hundreds of research studies. The Michigan State University Serious Games Initiative maintains the investiGaming site that lists research articles on gender and gaming.
NY Time Reviews ‘DJ Hero’—One more game in the main stream
Published October 31st, 2009
Category News, Found
By Charles Hendee
Tags casual games, games in culture, nyt, schiesel,
SETH SCHIESEL wrote an interesting review of FreeStyleGames‘s new DJ Hero. He starts with a brief discussion on the influences of games such as Guitar Hero, WoW, and the Nintendo Wii in bringing game-play to the cultural mainstream before he gets into DJ Hero and it’s chance to bringhip-hop, electronica, techno and house to a wider audience.
Now hip-hop, electronica, techno and house music finally get their turn as a game with DJ Hero…Anchored by a spectacular and altogether groovy collection of original mixes, DJ Hero will certainly be the life of millions of parties around the world.
It’s a good read. In fact, it almost makes me want to try the game out. Link
G4LI Featured in NYU Alumni Magazine
Published October 30th, 2009
Category Press
By Jan L Plass
Tags

NYU Alumni Magazine
The NYU Alumni Magazine features G4LI in the article Mind Games by Ken Stier
Friday’s Featured Game of the Day—Zombies!!!
Published October 30th, 2009
Category
By Charles Hendee
Tags game'a'day, Games, POLY,
Today’s featured game of the day is not so much education as it’s a homage to Halloween!!!
It’s all about Zombies and Skeletons
It was written by Kai Johnson for Professor Perlin’s games class.
Also, I put yesterday’s game of the day up, but I forgot to mentions here what it was, so here is yesterday’s (here is, or was? I think it is ‘is’…let’s go with that): MathStroids
It was written by the NYU POLY XNA Dev Team.
Game’a'Day
Published October 28th, 2009
Category News
By Charles Hendee
Tags game'a'day, mini-games, murphy, xna,
GaD!!!
As part of our initial three year plan for the institute, we will be developing and play testing a series of mini-games, which we can repidly prototype and alter to fit a specific situation. In order to jumpstart this phase o
f our research plan, we have decided to feature a different game every weekday until our end of the semester games contest (about which I will say more later this week) in Mid-December.
The games we will feature for the Game’a'Day initiative may be new games or modified versions of previously featured games. Please pop over, play, and give us feedback about the games.

The first game we will feature is one of the first games that we developed in XNA. It’s a sort of platform shooter game. The goal is to get the center beam to be level with the floor that the player character is standing on by allowing weights and balloons of the proper number to raise or lower the platform. The game was written and designed by Murphy Stein.
Effecting a Change of Behavior Through Fun
Published October 10th, 2009
Category Found
By Charles Hendee
Tags behavior, Environmental Hacking, fun,
This is a wonderful video about the results of making stairs fun.
From Alltop: Piano Stairs
G4LI PI Plass to present at NRC workshop on Computer Games, Simulations, and Education
Published October 9th, 2009
Category News
By Jan L Plass
Tags Games, National Research Council, Science Education, Simulations, workshop,
On October 6, 2009 PI Plass will present his research findings to the National Research Council’s (NRC) Board on Science Education’s Committee on Learning Science: Computer Games, Simulations, and Education . More…
Microsoft Research, NYU and Consortium of University Partners Create First Scientific-Based Game Research Alliance to Transform Learning
Published October 7th, 2008
Category Press
By Charles Hendee
Tags
Article about the announcement of the Games for Learning Institute:
NEW YORK, Oct. 7 /PRNewswire-FirstCall/ — Speaking to New York University faculty and students today, Craig Mundie, chief research and strategy officer at Microsoft Corp., unveiled details about a first-of-its-kind, multidisciplinary, multi-institutional gaming research alliance that will provide the fundamental scientific evidence to support games as learning tools for math and science subjects among middle-school students. The Games for Learning Institute (G4LI) is a joint research endeavor of Microsoft Research, New York University and a consortium of universities. The partners include Columbia University, the City University of New York (CUNY),Dartmouth College, Parsons, Polytechnic Institute of NYU, the Rochester Institute of Technology and Teachers College. The G4LI will identify which qualities of computer games engage students and develop relevant, personalized teaching strategies that can be applied to the learning process. More…


